Goal: with the right numbers on the right, the red ring sits on the polyp in every image. Fastest route: Quick fit (top right), then fix any outliers by hand. Click or drag on the image to move the ring, mouse wheel (or ↑/↓) to resize, W A S D to nudge, ←/→ for previous/next image. This replaces Unity's edit mode.
Label (2 taps): tap the polyp's center (the largest polyp if there are several), then its edge. That sets position and size and makes the image playable. No polyp marks an image without one. With auto-advance on, the next unlabeled image opens by itself. Keys: N = no polyp, ←/→ = previous/next.
Your labels are autosaved in this browser as you go. Publish them with Download edited questions.json. ·
Solves REF_W, REF_H and BASE_TARGET from a few images you mark by hand. Assumes your images all share one shape (use Check all images below).
Tip: set REF_W/REF_H to the Unity image rectangle (Inspector → Rect Transform). If you don't know it, adjust until rings line up on several different images. Then paste the block below into js/config.js.
Upload it as js/config.js, replacing the old file. This avoids hand-editing and keeps your other settings.
Saved settings (and your edits to every image) apply only in this browser, so you can try them in the real game. To make them permanent for everyone: upload the downloaded config.js to js/, replace data/questions.json with the download below, push, then press Clear saved.
Replace data/questions.json with the download to make your edits permanent. Use Save in this browser above to keep them while testing.
Counts every det_N.jpg on the site (det_0 to det_1999), compares with the question bank and shows how many images each module has.